![]() Some maps have a large number of archers placed in such a way that they will happily pepper you while being tucked behind a wall that can sometimes be shot through. The nova's not bad either although again you need to let them get close and time it to avoid being twatted hard mid cast. Firelords first spell does a decent amount of damage but you do need to let them get close. Not looked at the icemage yet but depending on the level the hp regen in water passive will either shine or be negated completely. Starting with a staff might mean you lose the shield but it would make a bit more sense in that they can be pretty squishy in melee and the swords don't seem to return as much mana per hit as a staff does. The one I got was a rather pathetic wand with 6-9 dmg and a +1 vs rats. Not been playing long but I didnt get a magic based weapon for them until I was well into double figures of the places I'd run. A fairly standard thing with most multiclass games. Magic users having lower health than melee is something that I'm fine with. I want to know if enemies will continue to take such great bits o' my health off, or will it steadily drop off instead of this difficulty spike of death that dost slay the arse of eternity? My warrior (who is wearing all extraordinary gear with a legendary here & there) is having a decent chunk of his health knocked off with each swing of the enemy's axe, blade, or club. Enemies generally get stronger as you level up and the only way to prevent being killed is to collect better loot (i advise always taking legendary stuff, even if it has less armour points than other) and killing your enemies faster could help as well :) What do you mean by "leveled enemies"? The once with a red arrow pointing upwards? That means they are "harder" and therefore have just better stats then their weaker brothers.įorgive me, for I've poorly worded it again. ![]() His first ability is incredibly useful for clearing hordes of rats/beetles, his second ability is something I've yet to find a proper use for, third one is sort of useful for giants. Originally posted by Herr Dave:I've a question then about the warrior, why am I loosing around 1/5 sometimes 1/4 of my health for every hit I take by leveled enemies? It seems a bit psudo-nancy bollocks in a car door. This likely has something to do with the fact that loot modifiers for Ice Staffs were missing until very recently (I was an Ice Wizard, using a Fire Staff.kind of ironic). So at this point, the Fire Lord is my preferred character, but still very fond of the Rogue.īTW, I have a level 12 Ice Wizard but I haven't really gotten attached to him that much. It makes even the #1 special attack highly effective (since it sets all nearby enemies on fire). If you have a few pieces of loot with decent +xx dmg with Fire Staffs, AND +xx dmg to enemies on fire, that's a GREAT combination. Maybe I just don't remember the early levels that well, but I think the #1 special skill is very useful. I'm now at level 29 and I have to say, I think it's my favorite so far. Then.I decided to level up my Firelord more. ![]() Levels I couldn't beat with the Fighter were almost easy with the Rogue (especially the combination of stealth.walk up to the mini-boss, hit 'em with the crossbow strong attack). Then, with my Black Rogue.after getting a crossbow and some decent loot, my level 20+ character felt incredible. My "character evolution" was as follows: I started as a fighter.went all the way up to level 50 before investing any significant time in the other classes. Quote from Rincewind: 'A wizard without a hat was just a sad man with a suspicious taste in clothes.' (This also includes a staff) Which isn't fun, as the spells are costly and don't really kill the enemy until the third cast (3 mana potions, gentlemen)įinally, a mage started with a sword and shield. They have considerably less health (or so it feels like) have a painfully small ammount of damage output, and the spells (at the start, not sure about later) are quite underwhelming for a character that touts him/herself as a magic user.Īlso to pipe on about the magic, mages seem to need to be drip-fed mana in order to wrap up fights, else its back to the respawn screen if you can't dodge. However, when I started my next pair, I noticed something. When I started my rogue, he had a jolly time lobbing bombs into the gobs of those silly enough to get stuck on rocks. ![]() When I started my fighter, he had no problems at all cleaving the heads from the foes of those foolish to pulverize me in a single hit on the second try. ![]()
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